![]() ![]() ![]() Every single-player event and discipline will be accessible, for a total of 32 events across 80 circuits in 15 different locations, including Milan, San Francisco and Tokyo. So it's no surprise to see the team really going for it online. Unlike our friend with the flying Viper, then, GRID's is a timely intervention. More significant even than that for the game overall, though, is that GRID's emerging with full damage on PS3, Xbox 360 and PC just as Polyphony Digital makes its first fumbling steps online in Gran Turismo 5 Prologue (which will introduce damage-modelling at some undetermined point in the future), and just as enthusiasm wanes for last year's Xbox 360 duo of Forza Motorsport 2 (number ten in the last Xbox Live chart) and, unquestionably GRID's most direct rival, Project Gotham Racing 4. ![]() In fact, the only discernible difference between what happens when a computer-controlled Dodge Viper lands on your head and when a human one does is that the host had the option to disable damage modelling before the game began. Damage is modelled for individual wheels and various key areas of the car, with icons in the bottom-right of the HUD to indicate damage levels, and Codemasters has spent a lot of time making sure damage synchronises properly between consoles connected over the Internet, so that when you bang into someone's passenger door, they veer off-course into a tyre wall at exactly the right time. GRID isn't the first online racing game to include measurable car damage, but it is the first to do it this extensively. This happens quite a lot, and this particular one has just knocked off our bumper, but more immediately worrying is that it's flipped our car onto its back and crippled the engine. It's still a great all-round racer, but the lack of cockpit view and Americanised presentation might irritate many British fans.Playing Race Driver: GRID online with eleven of Codemasters' finest developers, QA testers and PR people, we find something unfamiliar running through our head. What they don't likeIt may have been years in the making, but Grid 2 "lacks the genuine innovation that marked out the original", says 'Mr Pinkerton' in Metro. Grid 2 has exceptional AI and the most successful and well integrated storyline to date. Grid was a hard act to follow, but this sequel delivers "a dazzling package that can proudly take its place among the best racing games of this generation", says Edge Online. The game sports a series of lush environments, a thrilling roster of cars, and great visuals, making it the perfect swansong before the series moves to a new generation of game consoles. Grid 2 is "a master class in digital motor racing", says Sebastian Williamson in Empire. The driving experience is both exhilarating and terrifying. What the critics like"After four years in the making, Codemasters has produced its purest racing simulation yet," says Felix Atkin in The Guardian. Gameplay includes standard track racing as well as bespoke challenges such as timed laps to win new cars, endurance challenges and overtaking challenges. The game features an array of racing cars spanning four decades, and new real world track locations in California, Miami, Paris, Barcelona and Abu Dhabi. In Grid 2, players race against other clubs across the world to win fans and support for the fictional World Series Racing league with the aim of making it a global event. Grid 2 is developed by independent British game studio Codemasters, known for their Dirt and TOCA motorsport games. ![]() What you need to knowThe sequel to the motor racing video game, Race Driver: Grid, has been released in the UK. ![]()
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